Search results for "Ubiquitous learning"

showing 5 items of 5 documents

An Application of Ant Colony Optimization to Decision Making on Affective Virtual Entities

2007

Learning is a never ending activity for humans; it takes place everywhere and even when we do not realize. However, current learning environments make students deal with lectures, mostly associated with low control of the situation and implicit motivation. In contrast, previous researches have shown that sports, games or hobbies are activities that make people reach optimal experiences where self-motivation, control of the situation, high level of concentration and enjoyment are present. Some current efforts to design next generation of learning environments make use of ubiquitous systems to encourage students to perform learning activities everywhere and at anytime. However, those approach…

EntertainmentUbiquitous systemsUbiquitous computingMultimediaComputer scienceAnt colony optimization algorithmsControl (management)Augmented realityUbiquitous learning environmentComputer aided instructioncomputer.software_genrecomputerNinth International Symposium on Symbolic and Numeric Algorithms for Scientific Computing (SYNASC 2007)
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Geolocalización y realidad aumentada para un aprendizaje ubicuo en la formación inicial del profesorado

2018

En el marc de l'assignatura de Tecnologies de la Informacio i Comunicacio del Grau de Mestre en Educacio Infantil de la Universitat d'Oviedo (Espanya) els 121 futurs mestres que la van cursar van dissenyar itineraris formatius augmentats mitjancant geolocalitzacio, dirigits a escolars d'educacio infantil , per afavorir el desenvolupament de competencies basiques. Aixi, despres de la seva realitzacio es va dur a terme una avaluacio mitjancant 12 indicadors agrupats en tres dimensions d'analisi: aprenentatge ubic potenciat, realitat expandida dissenyada i nivell d'innovacio. Els resultats obtinguts revelen que la dimensio relativa a la realitat expandida dissenyada va ser desenvolupada en maj…

Political scienceComputingMilieux_COMPUTERSANDEDUCATIONUNESCO::CIENCIAS TECNOLÓGICASHumanitiesUbiquitous learning
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An approach for recommending personalized contents for homecare users in the context of health 2.0

2014

This paper proposes a content recommendation mechanism as part of a model for implementing ubiquitous learning for supporting people with chronic diseases who are treated at home, so that they can learn more about treatments for their disease. In the proposed approach, the learning takes place based on day-to-day activities and real situations. In this case, the model supports the development of tools that can learn about the user's context, based on data obtained via sensors installed on users or in their home, as well as data supplied directly by the user interface of their mobile devices, and data provided by the healthcare team, and, after that, recommend contents about their diseases.

User profileMultimediaComputer sciencebusiness.industryContext (language use)Ontology (information science)computer.software_genreWorld Wide WebHealth careUser interfacebusinessMobile devicecomputerUbiquitous learningProceedings of the 7th Euro American Conference on Telematics and Information Systems
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Itinerarios De M-Learning en La Educación Universitaria

2015

In recent years, mobile devices like smartphones, tablets, and laptops allow immediate connection and content exchange among people "anytime, anywhere" (Park S.Y., et al. 2012). 'Ubiquitous learning’ becomes very important in higher and university education also in order to emphasize the educational paths’ design and maximize students’ learning opportunities. At this regard, it‘s interesting to consider the assumptions of the connectivism theory (Siemens, 2005) as a theoretical reference for the e-learning design. For verifying these assumptions and clarifying whether Italian teachers and students share them, we conducted this research. This empirical study aims to grasp what type of mobile…

connectivismAprendizaje ubicuoAprendizaje ubicuo; conectivismo; m-learning; educación superior; e-learninghigher educationUbiquitous learning; connectivism; m-learning; higher education; e-learningUbiquitous learningconectivismoeducación superiorm-learninge-learningSettore M-PED/03 - Didattica E Pedagogia Speciale
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Ubiquitous Learning in Appropriate Learning Environments

2018

This article concentrates on blended learning study module that was carried out in class teachers’ adult education. It offered the students versatile, unique, individual and communal possibilities to fully study in authentic contextual environments, exploiting virtual tools. The goal of the planning of this module was to create a learning environment that would give a student an optimal learning experience in versatile, authentic, e-learning environments. In the study, the ubiquitous learning model was tried out in a 6 credits’ study module for class teachers’ adult education that was based on the principles of transformational pedagogy (OED). The module was carried out in flexible and vers…

oppimisympäristöpedagogyexperiential pedagogypedagogical planningpedagogiikkapedagoginen suunnitteluHuman–computer interactionelämyspedagogiikkalearning environmentComputingMilieux_COMPUTERSANDEDUCATIONexperience-based learningta516digitalisationPsychologydigitalisaatioUbiquitous learning
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